About & résumé
I’m Marcos Ibáñez Matles. I’m studying for an MSc in Microelectronics and Chip Design at the Technical University of Munich.
I’m interested in how GPUs and accelerators are built, and how designing hardware and software together can improve graphics and high-performance computing.
Outside the lab, I fly FPV drones, make 3D prints, and play in goal.
Experience & education
Explore the timelineTechnical University of Munich
MSc in Microelectronics and Chip Design.
Fulbright U.S. Student Program Award – Germany
Supports my graduate study in microelectronics and chip design at the Technical University of Munich.
Qualcomm · Graphics Software Engineering Intern
Neural rendering and novel view synthesis with Graphics Commercialization & Research. My work also covered inverse rendering, Slang, and automatic differentiation.
Qualcomm · Modem Software Engineering Intern
RF distortion models, CNNs and RNNs in PyTorch, Optuna, and NPU quantization.
Laboratory for Laser Energetics
I contributed to MELIORA, the lab’s finite-element density functional theory code, and worked on adaptive meshes in C++.
Rochester CubeSat Club
Communications and control PCBs, I²C, CAN, firmware, and IMU integration.
University of Rochester
BS in Electrical and Computer Engineering and BA in Computer Science.
English, Spanish, German
Native English and Spanish. German at C1 level.
Teaching & leadership
Lead Help Desk Technical Assistant · Rettner Hall for Media Arts and Innovation
I trained and supervised 10 help desk assistants and fulfilled 3D printing and laser cutting orders.
Undergraduate Teaching Assistant · Computation and Formal Systems
I helped more than 100 students work with C and SQL.
Undergraduate Teaching Assistant · Introduction to Programming
I helped students learn Java and object-oriented programming.
Technical Lead · Google Developer Student Clubs
I led technical workshops and developer projects at the University of Rochester.
Activity Leader · València Makers Club and American Space
At the Universitat Politècnica de València, I designed and led hands-on STEAM activities for children ages 5–17. I also taught coding at Breaking Bytes.